Realistic 3d model of Crossbow Gun - Arrow shooter
File formats: Blender, OBJ, FBX, DAE
Game ready - perfectly fits for Unity and Unreal
Features:
-This model is accurately sized to match the real object. -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed. -All textures and materials are tailored and applied for high quality render results. -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. -- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and ResolutionsPBR - Metallic and Specular Maps
- Basecolor (4096*4096)
- Diffuse (4096*4096)
- AO (4096*4096)
- Roughness (4096*4096)
- Glossiness (4096*4096)
- Metallic (4096*4096)-Height (4096*4096)
- Specular (4096*4096)
- NormalDirectX (4096*4096)
- NormalOpenGl (4096*4096)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)
Texture Maps for V-Ray Metallic & Specular Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Glossiness (4096*4096)
- Metallic (4096*4096)
- Specular (4096*4096)
- Normal (4096*4096)-Height (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)-Height (4096*4096)
UE4 Packed
- Basecolor (4096*4096)
- Normal (4096*4096)
- OcclusionRoughnessMetallic (4096*4096)
Originally created with Blender 2.9. No 3rd party plugins required.
PolyCountWithout SubdivisionVertices - 6337Faces - 5886Tris - 11502
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BLEND (Blender, filesize: 73.2 MB), OBJ (OBJ, filesize: 837 KB), FBX (Autodesk FBX, filesize: 47.8 MB), DAE (Collada, filesize: 1.6 MB), TEXTURES (Textures, filesize: 398 MB)