A Low-poly 3D model of cut boulders made in Blender 3.0 and baked from highpoly with substance painter
- works with UE5 nanite
- Images rendered in blender Eevee.
- real world approximate scale.
- all pivots are centered.
- no flipped faces.
- comes with High-poly
OBJECTS:
- 9x loose Boulders 41K Polygons
- Stone wall 542K Polygons
- Stone Portal 206K Polygons
- Bonus: optimized floor (boulders cut on half displayed on the ground).(there is a version in the loose file with the same wall and portal but all boulders are loose).
MATERIAL:
- 1 PBR 4K Material that covers everything.
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures.
- Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).
- Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metalic standard): (AlbedoTransparency/MetallicSmoothness/Normal).
- Individual PBR maps: (base color/Normal/Clean Normal from bake/Curvature/Roughness/AO).
FORMATS
- .blend
- .fbx
- .obj
- .ply
- .glb
Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible.
Made by Gabe.
OBJ (OBJ, filesize: 159 MB), FBX (Autodesk FBX, filesize: 186 MB), BLEND (Blender, filesize: 476 MB), PLY (Ply, filesize: 24.8 MB), GLTF (glTF, filesize: 76.2 MB)