A cyberpunk style traffic barrier. Screens have seperate UVs so that they can be animated easily. Modeled in Blender, and textured in Substance Painter. Uses two sets of 4k textures to keep resolution high for FPS games and cinematics. The models topology is not optimized, so if you are using this for a game, you may have to do some optimization yourself. Normal maps are DirectX style.
OBJ (OBJ, filesize: 1.16 MB), FBX (Autodesk FBX, filesize: 728 KB), PNG (PNG, filesize: 83.3 MB)