My original Word/Design
Notes :
- Transformations are At 0.0.0 (scene origin)
- x1 Object x2 Material (ID)
- Clean geometry with High quality textures and Zero UV stretching .
Object name :
Material names :
PBR textures : 4096/2048/1024 24/8 bit PNG :
- M _StandPlatform _01>
- T _ScreenMA _01 _Base _color
- T _ScreenMA _01 _Mixed _AO
- T _ScreenMA _01 _Normal _DirectX (You can Invert the Green Channel for OpenGL)
- T _ScreenMA _01 _Roughness
- T _ScreenMA _01 _Emissive
- T _ScreenMA _01 _Metallic
- T _ScreenMA _01 _Specular _level
Fromats :
- Maya
- GLB (With JPG textures for faster loading)
- Unreal engine 5.1 (Content Folder with Mater Material with all parameters )
- FBX
- OBJ
Digital Stand Screen low poly 3D model
OBJ (OBJ, filesize: 153 KB), MA (Autodesk Maya, filesize: 577 KB), FBX (Autodesk FBX, filesize: 860 KB), UASSET (UnrealEngine, filesize: 9.23 MB), GLTF (glTF, filesize: 6.12 MB), TEXTURES (Textures, filesize: 46.6 MB)