My original Word/Design
Notes :
- Transformations are At 0.0.0 (scene origin)
- x1 Object x2 Material (ID)
- For your custom Screen you can add your own texture set in the M _StandMonitor _01 slots ( this Material and its polygon(face) has UV with acpect ratio based on the mesh) instead of deault texture set .
Object name :
Material names :
- M _StandPlatform _01
- M _StandMonitor _01
PBR textures : 4096/2048 24/8 bit PNG :
- M _StandPlatform _01>
- T _StandPlatform _01 _Base _color
- T _StandPlatform _01 _Mixed _AO
- T _StandPlatform _01 _Normal _DirectX (OpenGL Ready)
- T _StandPlatform _01 _Roughness
- T _StandPlatform _01 _Emissive
- T _StandPlatform _01 _Metallic
- T _StandPlatform _01 _Specular _level
- T _StandPlatform _01 _Height
.
- M _StandMonitor _01>- T _StandMonitor _01 _Base _color
- T _StandMonitor _01 _Height
- T _StandMonitor _01 _Mixed _AO
- T _StandMonitor _01 _Normal _DirectX (OpenGL Ready)
- T _StandMonitor _01 _Roughness
Fromats :
- Maya
- GLB (With JPG textures for faster loading)
- Unreal engine 5.1 (Content Folder with Mater Material with all parameters )
- FBX
- OBJ
touch screen low poly 3D model
MA (Autodesk Maya, filesize: 264 KB), OBJ (OBJ, filesize: 52.6 KB), FBX (Autodesk FBX, filesize: 261 KB), MAX (Autodesk 3ds Max, filesize: 1.09 MB), GLTF (glTF, filesize: 11.1 MB), TEXTURES (Textures, filesize: 78.9 MB), 3DS (3D Studio, filesize: 85 KB), UASSET (UnrealEngine, filesize: 19.7 MB)