My Original Design
Update 2.0
- Collision Meshes added (except the stair)
Update 1.0
- a new part added S_BridgeHolder_01 added
- Foundation textures uploaded ( i am not sure why it didn't )
Important notes :
- For Real World Scale (CM) : Just Scale the it up to 15 unit (or set the scale option to 15 in importing setting . Except for UE4 Asset)
- Please Copy/Paste all Textures to a folder beside the scene file . Rename the Folder to Textures
- Transformations are At 0.0.0
- Pivots are Optimized For easy Snapping (scene origin)
Objects :
- S _Stair _01 (With Animation)
- S _Bridge S1 _01
- S _Bridge S2 _01
- S _Bridge C1 _01 (For corners)
- S _Bridge FS1 _01
- S _Bridge FS2 _01
Materials :
- M _Stair _01
- M _Foundation _01
- M _TubularFrame A _01
- M _TubularFrame Y _01
- M _MetalPlate A _01
- M _MetalPlate B _01 (For UE4)
- M _MetalPlate C _01 (For UE4)
PBR Textures :
- Color Map x 7
- Ambient occlusion x6
- Emissive x2
- Normal Map x6
- Roughness x6
- Metallic x6
- Height x4
3D Formats :
- Unreal Engine 4
- 3ds Max 2015
- Maya
- FBX 2016(Please Contact for other Versions )
- 3DS
( Animation not Supported )
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to your Content Folder
If you need help... please send me a message :)
MA (Autodesk Maya, filesize: 5.75 MB), OBJ (OBJ, filesize: 859 KB), FBX (Autodesk FBX, filesize: 3.59 MB), MAX (Autodesk 3ds Max, filesize: 8.23 MB), GLTF (glTF, filesize: 169 MB), TEXTURES (Textures, filesize: 427 MB), 3DS (3D Studio, filesize: 618 KB), UASSET (UnrealEngine, filesize: 82.6 MB)