- 3DS MAX
This model is made with 3DS MAX 2016. Suitable for render image cuts or game characters.The model is made in real world scale. Unit used: cmThe height of the model is 182cm.All material is prepared for the Vray renderer. The skin material uses advanced Vray skin.This model comes with two Max files.
(1) Ben_IK_FK_Rigs_2016
It is made of high quality V-Ray (V-ray 3.60) material.This file allows you to create and export animations in the 3DS MAX environment.It is set up with Max Bone, IK, FK and has controllers.
(2) Ben_maxbones_2016
It is made of high quality V-Ray (V-ray 3.60) material.This file is not IK, FK setup. This is useful for importing externally produced animations.
Geometry
- 1 character (vertices 70,000, Polys 52,000)
- Parts of character Body (head, arms vertices 2,300 ~ 11,100 , Polys 2,300 ~ 9,400)
- 1 Hair (vertices 14,000, Polys 9,000)
- One character combined with mechanical parts (vertices 62,000 ~ 70,000)
- All vertices and polycount are before Turbo Smooth.
Textures
- The resolution is 1,024 to 4,096.
- All textures are in Targa format.
- Unreal Engine version 4.20 assets were additionally packaged.
Please note.
- There is Facial morph target in this model.When you create expressions of a face use it. Or, you also can control the controller attached to the face bone by moving it directly. This is not a slide panel format.
- Hair is made of Plane geometry and AlphaMap. Hair is skinned in the body and does not run dynamically.
- Rigging is in MaxBones. It is not CAT or Biped.
- All mechanical parts are modular. And All These are rigged, skinned.
MAX (Autodesk 3ds Max, filesize: 1.17 GB), FBX (Autodesk FBX, filesize: 53.4 MB), UASSET (UnrealEngine, filesize: 780 MB), PDF (PDF, filesize: 27.9 MB)