D3A1 - not rigged Low-poly 3D model
Home Catalog D3A1 - not rigged Low-poly 3D model

Publication date: 2025-03-25

D3A1 - not rigged Low-poly 3D model

$129

License: royalty_free_no_ai

author:

carlocestra285

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «carlocestra285». CGhub does not claim copyright ownership over the content used.
  • Description

The D3A Type 99 Carrier Bomber (Allied reporting name Val) was a World War II carrier-borne dive bomber. It was the primary dive bomber of the Imperial Japanese Navy (IJN) and was involved in almost all IJN actions, including the attack on Pearl Harbor.

Commercial use license

Find rigged version here https://www.cgtrader.com/3d-models/aircraft/historic-aircraft/aichi-d3a1

Color scheme: IJN Carrier Akagi

3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.

Cockpit NOT INCLUDED.

LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned

OBJ - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.

FBX - You may need to reassign uv textures depending on your download folder name

UV TEXTURE LIST:

Fuselage: color, metalness, normal, roughness, specular (8K textures)

Wings: color, metalness, normal, roughness, specular (8K textures)

24 uv texture maps in total

The transparency map for the hood windows is stored in the alpha channel of fuselage color map (aichi_d3a1_fuselage_albedo.png)

If you need to re-assing the texture maps inside the Blender scene, please be sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels (leave sRGB in Base Color channel)

N.B. NOT SUITABLE FOR 3D PRINTING

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.

You can explore more of my work or get more info directly from my website:

https://www.carlocestra.com/3dmodels_store/home.php

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: non_overlapping
  • Geometry: Polygon mesh
  • Polygons: 51262
  • Vertices: 50637