A damaged small SUV. Photoscanned texture/mesh followed by some sculpting and texture paint tweaks. Best viewed from level with the SUV or slightly above/below, due to photoscan not capturing much of the top/bottom (see images and wireframes). This was created to be a burning shell, although damage could also be rollover, natural disaster, falling debris, etc. 55k verts / 109k faces (tris) / 11MB texture. Native .blend (EEVEE or Cycles), and obj/mtl, abc, dae, fbx, ply, stl, usdc, x3d, glb. Fire/smoke in the rendered example (last image) is not included, although this is just Blender quick smoke/fire with the blackbody intensity turned up.
Native Formats: BLEND (Blender, filesize: 25.3 MB)
Exchange Formats: OBJ (OBJ, filesize: 11.5 MB), FBX (Autodesk FBX, filesize: 4.45 MB), GLTF (glTF, filesize: 25.3 MB), ABC (Alembic, filesize: 7.9 MB), DAE (Collada, filesize: 21.5 MB), STL (Stereolithography, filesize: 5.24 MB), TEXTURES (Textures, filesize: 8.13 MB)