- Ready-to-render in all formats, no setups or plugins required
- Compatible with every 3D software
- Game Ready (PBR, Low Poly) (.uasset, .fbx)
- No lights, no cameras, no hidden or unwanted objects (scene with light setup is included)
- Geometry is mostly quads (4 triangles), proper unwrap
- Real world scale in centimeters.
Formats:
- 3DS Max (.max) - ready to use, no setups required.
- FBX standard (.fbx) - ready to use, compatible with every 3D software that imports .fbx; standard shader.
- FBX game ready (.fbx) - ready to use, triangulated, PBR, Lightmap UV channel; for 3D game engines.
- Unreal Engine 4.19 (.uasset) - everything is setup, static lights (baked shadows) are supported.
- OBJ - textures included.
- Collada (.dae) - triangulated, textures included.
Textures (2048x2048, PBR, two sets) :
- Date_Palm_Leaf_Diffuse
- Date_Palm_Leaf_Normal
- Date_Palm_Leaf_Glossiness
- Date_Palm_Leaf_Opacity
- Date_Palm_Bark_Diffuse
- Date_Palm_Bark_Normal
- Date_Palm_Bark_Glossiness
Additional maps are included (AO and Roughness).
3DS Max scene organization : Layers
Height: ~4,7 m (~15 ft) - correct pivot, you can scale to any height you want.
Created using 3DS Max 2017, product images rendered with V-Ray 3.6. (Different light setup was used for 1st product image)
MAX (Autodesk 3ds Max, filesize: 142 MB), OBJ (OBJ, filesize: 51.9 MB), FBX (Autodesk FBX, filesize: 104 MB), MAX (Autodesk 3ds Max, filesize: 142 MB), DAE (Collada, filesize: 52 MB), TEXTURES (Textures, filesize: 70 MB), UASSET (UnrealEngine, filesize: 68.3 MB)