David Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model
Home Catalog David Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

Publication date: 2021-01-09

Buy David Sculpture VR AR Mobile-ready Game-ready Low-poly 3D model

$39.99

License: Royalty Free

author:

aapvrheritage

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «aapvrheritage». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

David by Michelangelo Buonarroti, at Galleria dell'Accademia.

David is a masterpiece of Renaissance sculpture, created in marble between 1501 and 1504 by the Italian artist Michelangelo. David is a 5.17-metre (17.0 ft) marble statue of the Biblical figure David, a favoured subject in the art of Florence. According to most scholars, David is depicted before his battle with Goliath. Instead of being shown victorious over a foe much larger than he, David looks tense and ready for battle after he has made the decision to fight Goliath, but, before the battle has actually taken place.

  • Artist: Michelangelo Buonarroti, 1501–1504.
  • Location: Galleria dell'Accademia, Florence, Italy.
  • Period: Renaissance.
  • Material: Marble.

On the renderings you can see the Product [LOD0] scene rendered in Marmoset Toolbag 4, using Ray Tracing. Product presented as-is, no post-processing, no color-grading, no additional effects, PBR Material setup, quality render settings, Ray Tracing with neutral white light, additional lighting conditions for clear representation of the form and textures in different conditions.Model is optimised for rendering with Ray Tracing, as, in Next-Gen, Ray Tracing can be used for real-time rendering. Model works perfectly without Ray Tracing enabled, on lower level methods of rendering. Ray Tracing provides realistic lighting by simulating the physical behavior of light, representing realistic natural lighting effects, realistic soft shadows, high degree of visual realism.Part of the collection, for your Virtual museum, or any visual presentation.

  • PBR Shader Material: Marble. Textures are based on the real-life sculpture.
  • Product Texture Maps Resolution: 8K.
  • LOD1 Texture Maps Resolution: 4K.
  • LOD2 Texture Maps Resolution: 2K.
  • Product consists of 20000 polygons, 9982 vertices. Model is based on the real-life sculpture.
  • LOD1 version consists of 10000 polygons, 4982 vertices.
  • LOD2 [Ultra-Low-poly] version consists 5000 polygons, 2482 vertices.
  • Texture Maps resolution variants and LODs can be used in any combination.
  • Product has non-overlapping UVs.
  • Product has consistent texel density.
  • Maya scene [.ma] Shader Material setup: Arnold aiStandardSurface PBR setup.

Included in package:

LOD0 [Product] version:

  1. Maya 2020 scene [.ma]
  2. Autodesk FBX [.fbx]
  3. Wavefront OBJ [.obj]
  4. 8K [8192x8192] x20 Texture Maps [Metallic PBR, Specular workflows]

LOD1 version:

  1. LOD1 Maya 2020 scene [.ma]
  2. LOD1 Autodesk FBX [.fbx]
  3. LOD1 Wavefront OBJ [.obj]
  4. 4K [4096x4096] LOD1 x20 Texture Maps [Metallic PBR, Specular workflows]

LOD2 version [Ultra Low-poly]:

  1. LOD2 Maya 2020 scene [.ma]
  2. LOD2 Autodesk FBX [.fbx]
  3. LOD2 Wavefront OBJ [.obj]
  4. 2K [2048x2048] LOD2 x20 Texture Maps [Metallic PBR, Specular workflows]

Create your own Virtual Museum! Visit my profile to see the full library of Low-poly/VR/AR/Mobile/Game-ready models, ready for Real-time Engines and Applications:

If you require some particular format, or a support related to my models, please, do not hesitate to contact me.

Thank you.

MA (Autodesk Maya, filesize: 1.22 MB), OBJ (OBJ, filesize: 1.12 MB), FBX (Autodesk FBX, filesize: 3.47 MB), TEXTURES (Textures, filesize: 830 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 1
  • Vertices: 1
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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