Day by the beach - Unreal Engine 4 Low-poly 3D model
Home Catalog Day by the beach - Unreal Engine 4 Low-poly 3D model

Publication date: 2021-11-04

Day by the beach - Unreal Engine 4 Low-poly 3D model

$50

License: Content published with the label may not be sold, given, or assigned to another person or entity in the form it is downloaded from the site.

author:

SO-art

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «SO-art». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

A collection of high quality scanned assets using RVT and Raytracing to crate a extremely detailed sunset beach level with a gorgeous sunset atmosphere. Featuring custom made RVT shader to simulate wetness tinting on the terrain and assets. Furthermore, all meshes have integrated barnacles and tinting allowing them to get further integrated into the scene. The scene utilities full Raytracing features including the use of physically accurate lighting values.

Technical Details:

Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM:50fps, 20ms at 1920x1200 with RTX (Dynamic Lighting)

Note: Various switches have been turned off and reduced samples to keep the performance in check.

Note: This scene uses physically based light units which means you need to have enabled Extend default luminance range in your project settings with a correct exposure lit camera. The project already contains a cinecamera using correct values so please use that.

Note: VR profiling has not been done on this project.

Attached is a document outlining how to maximise the visual quality for a performance cost:https://docs.google.com/document/d/1nIx_CTdZsdPXJmAygvwINm4ObY0Hp14ITfhoU1oaH6I/edit?usp=sharing

Features:

  • Fully integrated RVT blending with multiple parameters
  • Height Blending RVT with noise detailing
  • Fuzzy Shading, Albedo, Roughness detailing
  • Barnacles blending integrated with RVT blends
  • Gradient color tinting to simulate wetness discoloration
  • Detail maps for increasing quality of assets
  • Object and Barnacles independent displacement/tessellation for extra visual fidelity
  • Physically accurate lighting and camera values for a real world cinematic feel
  • Procedural scattering of boulders and beach assets including, seaweed, seashells and scatter mesh pebbles

  • Number of Unique Meshes: 58

  • Collision: Yes (Auto Generated)

  • LODs: Yes (Up to 6 LODs)

  • Number of Materials: 6

  • Number of Material Instances: 78

  • Number of Textures: 124

  • Texture Resolutions: Up to 4096

  • Compatible with Unreal Engine 4.26+

Native Formats: UASSET (UnrealEngine, filesize: 2.87 GB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: mixed
  • Geometry: Unknown
  • Polygons: 0
  • Vertices: 0
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