3d model of DeepSea Challenger, a deep-sea bathyscaphe designed and built to explore the ocean depths. Created by filmmaker and explorer James Cameron and his team, the bathyscaphe made a historic dive into the Mariana Trench, reaching the deepest point on Earth, the Challenger Abyss. DeepSea Challenger is equipped with advanced scientific instruments and cameras to collect data and samples and shoot video in the extreme conditions of the deep ocean.
Originally modeled in 3ds Max 2021.
Final images rendered with V-ray 5.20
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- The model uses PBR Metallic/Roughness 4k textures.
- Quality only quads polygonal model contain [99333] quads, [0] tris, and [0] ngon.
- Correctly scaled accurate representation of the original objects. Units used: Centimeters.
- Scene objects are organized by layers and groups.
- Model is optimized for the subsequent smoothing.(MeshSmooth or TurboSmooth function can be used to increase mesh resolution if necessary).
- OBJ file format does not have textures and materials. This formats exported as base mesh.
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Includes texture:
Glass_AO.png (4096x4096)
Glass_BaseColor.png (4096x4096)
Glass_Diffuse.png (4096x4096)
Glass_Emissive.png (4096x4096)
Glass_Glossiness.png (4096x4096)
Glass_Metallic.png (4096x4096)
Glass_Normal.png (4096x4096)
Glass_Opacity.png (4096x4096)
Glass_Reflection.png (4096x4096)
Glass_Roughness.png (4096x4096)
Glass_Specular.png (4096x4096)
PaintMetal_AO.png (4096x4096)
PaintMetal_BaseColor.png (4096x4096)
PaintMetal_Diffuse.png (4096x4096)
PaintMetal_Emissive.png (4096x4096)
PaintMetal_Glossiness.png (4096x4096)
PaintMetal_Metallic.png (4096x4096)
PaintMetal_Normal.png (4096x4096)
PaintMetal_Opacity.png (4096x4096)
PaintMetal_Roughness.png (4096x4096)
PaintMetal_Specular.png (4096x4096)
PolishMetal_AO.png (4096x4096)
PolishMetal_BaseColor.png (4096x4096)
PolishMetal_Diffuse.png (4096x4096)
PolishMetal_Emissive.png (4096x4096)
PolishMetal_Glossiness.png (4096x4096)
PolishMetal_Metallic.png (4096x4096)
PolishMetal_Normal.png (4096x4096)
PolishMetal_Opacity.png (4096x4096)
PolishMetal_Roughness.png (4096x4096)
PolishMetal_Specular.png (4096x4096)
TS_HDRI_Studio_Product.exr (3000x1500)
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File formats:
- 3ds Max 2021 (Arnold 4.0.2)
- OBJ (Multi Format)
- FBX (Multi Format)
- DAE (Collada)
Native | 3ds Max 2021 | V-Ray 5.20 Blender | Blender Render 3.4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 FBX glTF Unreal Unity Collada FBX OBJ