Create warm outdoor walkways and rustic courtyards with this scan-based pebble‑in‑sand path featuring rounded river stones embedded in compacted desert soil. Natural size variation, chipped edges, and shallow rims around each stone read convincingly under grazing light for games, archviz, and film environments. Neutral, lighting‑safe albedo avoids baked shadows so it responds predictably to HDRIs and dynamic sun/sky rigs.
The pack includes 4096×4096, fully tileable PBR maps: Base Color, Normal (OpenGL), Height/Displacement, Ambient Occlusion, and Roughness calibrated for dry sand and matte stone. For depth, enable tessellation or parallax occlusion and start at 0.8–2 cm displacement at real scale to accentuate stone crowns and recessed sand. Clean, engine‑ready naming works instantly in Blender, Unreal, Unity (HDRP/URP), 3ds Max, Maya, and C4D, with preview renders for quick look‑dev.
Notes: AO provided separately for flexible shading; physically plausible roughness values; license allows commercial end‑product use while prohibiting resale or redistribution of source textures. Ideal for parks, villa paths, resort walkways, and stylized-to-realistic environments.
What’s included4K PNG maps: Albedo, Roughness, AO, Normal (OpenGL), Height/Displacement, plus preview images.
Seamless tiling, scan‑based realism, organized filenames and linear workflow.
Real‑time and offline ready; supports mesh/vertex displacement and POM workflows.
BLEND (Blender, filesize: 80.7 MB), PNG (PNG, filesize: 80.7 MB), EXR (EXR, filesize: 80.7 MB), JPG (JPG, filesize: 80.7 MB)