PBR Game Ready
Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space
Maps included 4096 x 4096 D (Diffuse) N (Normal) AO_R_M (Red Channel - Ambient Occlusion | Green Channel - Raughnes | Blue Channel - Metalic)
TGA format
Light map include
Rendered in Marmoset Toolbag
Native Formats: MAX (Autodesk 3ds Max, filesize: 14.5 MB)
Exchange Formats: OBJ (OBJ, filesize: 77 KB), FBX (Autodesk FBX, filesize: 55.2 KB), MA (Autodesk Maya, filesize: 146 KB), STL (Stereolithography, filesize: 84 Bytes), TBSCENE (Marmoset Toolbag, filesize: 17 MB), ZTL (Zbrush, filesize: 53.9 KB), 3DS (3D Studio, filesize: 43 KB)