- Game ready with PBR Textures
- Real World Scale Measurements
- Two common types of disposable lighters
- Contains textures without logos
The models was originally created in Autodesk Maya 2018. The normal map was baked from a high poly model. This product is intended for game/real time/background use.
The main renders were done in Marmoset Toolbag 3.
Geometry
Electric arc lighter:
Flint lighter:
Textures
- 2048x2048, 256x256(game res without logos) base color, roughness, metalness, normal and ambient occlusion maps
- Textures in .png format
- There is an alternate set of diffuse, specular and gloss textures for Spec/Gloss PBR setup.
The Substance Painter source file and high poly model used to bake the texture maps is also included.
If the normals don't look correct try inverting the green channel of the normal map.
MA (Autodesk Maya, filesize: 10.2 MB), OBJ (OBJ, filesize: 127 KB), FBX (Autodesk FBX, filesize: 151 KB), SPP (Substance Painter, filesize: 155 MB), TEXTURES (Textures, filesize: 105 MB)