OBJECT INFORMATION:
Object: Dobermann_Wood_Statue
- Vertices: 2979
- Polygons: 3427
- Triangles: 900
- Quads: 2527
MATERIAL INFORMATION:
1 default 3ds max standard material used.
- Diffuse
- Normal
- Specular
- Glossiness
- AO
TEXTURE INFORMATION:
- Dobermann_Wood_Statue_01 Diffuse.jpg = 2048x2048
- Dobermann_Wood_Statue_02 Normal.jpg = 2048x2048
- Dobermann_Wood_Statue_03 Specular.jpg = 2048x2048
- Dobermann_Wood_Statue_04 Gloss.jpg = 2048x2048
- Dobermann_Wood_Statue_05 Specular n Gloss.tga = 2048x2048
- Dobermann_Wood_Statue_06 AO.jpg = 2048x2048
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).
Native Formats: MAX (Autodesk 3ds Max, filesize: 278 KB)
Exchange Formats: OBJ (OBJ, filesize: 153 KB), FBX (Autodesk FBX, filesize: 184 KB), TEXTURES (Textures, filesize: 11.5 MB), JPG (JPG, filesize: 11.5 MB), 3DS (3D Studio, filesize: 100 KB), OTHER (Other, filesize: 9.13 MB)