Dobermann XGEN RIGGED 3D model
Home Catalog Dobermann XGEN RIGGED 3D model

Publication date: 2025-07-12

Dobermann XGEN RIGGED 3D model

$899

License: royalty_free_no_ai

author:

Massimo-Righi

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «Massimo-Righi». CGhub does not claim copyright ownership over the content used.
  • Description

High Detailed Photorealistic Rigged Dobermann provided in two variants: Black – Red&Rust ; UVunwrapped and smoothable, made with Maya. Xgen for hair (no plugins needed)

This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED, and comes with Maya settings for Arnold renderer.

(Ready to render exactly as you see above)

– eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in the default preview pose and sitting pose ( referenced to the RIG ) – The sitting pose can be modified as needed since it’s rigged.

Both color are provided.

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-14 High resolution textures:

-the main color maps are 8k (.tga)

-the displacement maps are 8k (.exr and .tif )

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Measurement units: centimeters

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Formats included:

-Maya 2020-

DobemannRig_maya2020 (maya 2020 ascii)

Guides.ma – guide curves (nurbs) converted from shave and a haircut hair primitives (maya ascii)

-Fbx-

Guides_fbx.fbx – guide curves (nurbs) converted from shave and a haircut hair primitives

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Mesh resolution (Polycount (quads):

main mesh: 24192

eyeballs/corneas: 224

gum-teeth: 2778

tongue: 508

whiskers: 6400

background plane

RIG & ANIMATION NOTES:

The rig is completely flexible and has smart Ctrls, for good deformations.

Below are some features of the rig:

Right Click Menu

Mirror pose for selected Ctrl

Space Switching

IKFK Controller

Auto Clavicle

Global Scale

Stretch Arm/Leg

Elbow/Knee Pin

Bendy Arm/Leg

FootRoll with options IK+FK Spine with smart Controller

Squeeze+Squash Spine

Colored Ctrls.

And more..

BlendShapes included:

-eye Blinking

-close mouth

Animation example – Running cycle – (created with the actual rig) – Shave and a haircut version: https://youtu.be/4wKHQse7ZL8

Additional jiggles added around the body and head for extra skin control and to achieve some facial expressions.

(Each face expression of the preview images has been achieved with the actual rig)

XGEN NOTE:

For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 5 minutes for a 1920×1080 frame)

–2 different hair systems for a total of about 3 mil hairs.

Included: Exported hair curves and guides created by hair primitives (FBX and Maya ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin.

ARNOLD RENDERER NOTE:

  • The actual rendering settings (AA=7) are for a medium-high quality output. To get better quality images you can increase the Arnold settings up to your machine limit.

NO POSTWORK ON THESE RENDERS (ARNOLD)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs: non_overlapping
  • Geometry: Unknown
  • Polygons: 34102
  • Vertices: 34448
  • Plugins used
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