MODEL SPECIFICATIONS
High detailed 3D model of the Dodge Viper ACR 2017, created to real-world scale and based on accurate vehicle references for high visual fidelity;
Original dimensions approximately 4.46 × 1.94 × 1.25 meters;
Model built using real Dodge Viper ACR reference data to ensure correct proportions and surface accuracy;
All objects have correct unique names and are properly grouped;
Product is fully modular – all parts are separated and can be used independently or combined as needed for customization and animation;
All parts are separated for easy editing, shading, animation, and customization;
Clean quad-based topology with no NGon polygons;
Fully subdivision-ready geometry;
Model includes a detailed interior layout suitable for interior shots and cockpit camera views;
Model is suitable for all types of shots, including exterior, interior, close-up, and cinematic views, and features realistic light-emitting materials for headlights, taillights, indicators, and interior elements where applicable; the asset is rigging-ready, game-ready, and cinematic-ready, with a clean hierarchy, correct pivots, and a modular structure suitable for animation, real-time engines, and high-quality renders;
Includes simplified engine geometry for completeness;
Scene lighting and cameras are properly configured for preview and presentation renders.
MATERIALS AND UV
Fully UV unwrapped with non-overlapping UV islands;
Blender Cycles materials fully set up using a PBR workflow;
Includes multiple high-resolution textures for exterior, interior, and lighting elements;
All parts have properly assigned materials;
Model is ready to render directly in Blender Cycles without additional setup;
Materials can be adapted for other real-time or offline render engines if required.
FILES SPECIFICATIONS
Blender (.blend) – Native file with materials set up for Cycles;
FBX – Universal exchange format;
OBJ – Geometry-only format;
GLTF / GLB – Real-time and web-ready format;
***Note: When using FBX, OBJ, or GLTF formats, materials and textures may require manual reassignment depending on the target software or engine.
POLYCOUNT
Subdivision level 0 (Base mesh): clean and optimized topology suitable for customization, rigging, and real-time use;
Subdivision level 2 (Smoothed): high-detail surface suitable for close-up renders and cinematic shots;
Clean, efficient base mesh designed for flexibility, performance, and production workflows.
BLEND (Blender, filesize: 57.3 MB), OBJ (OBJ, filesize: 58.4 MB), FBX (Autodesk FBX, filesize: 19.4 MB), GLTF (glTF, filesize: 38 MB), PNG (PNG, filesize: 23.9 MB)