Low poly Doomhammer from World of Warcraft
Geometry created in Blender, backed texture maps in Marmoset, textures created in Substance 3D Painter.
Real world scale: approximatively 1000mm X 450mm X 275mm
Formats:
BLENDFBXOBJSTL3DMAX 2021Default Maps
This product includes:
BaseColor - Emissive - MetallicRoughnessOcclusion - Normal
Default [in folder Unity (1)]: - AlbedoTransparency - Emission - MetallicSmoothness - Normal
Specular setup [in folder Unity (2)]: - AlbedoTransparency - Emission - SpecularSmoothness - Normal
AmbientOcclusion - BaseColor - Emissive - Metallic - Roughness - Normal - Height
*All Maps are in 4096x4096
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BLEND (Blender, filesize: 231 KB), OBJ (OBJ, filesize: 150 KB), FBX (Autodesk FBX, filesize: 308 KB), MAX (Autodesk 3ds Max, filesize: 301 KB), TEXTURES (Textures, filesize: 147 MB), STL (Stereolithography, filesize: 116 KB)