Dragon Scope (1X/4X Zoom)
This product includes:
.fbx and .obj exports of the model
The original Blender file with four sided polygons instead of triangles
The texture files
Two parts (Scope body and zoom lever)
Textures:
Body:
2048 X 2048
Black; Tan; Green
Base_colour; Height; Metallic; Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; Emissive
(Unity) AlbedoTransparency; Emission; MetallicSmoothness; Normal
(Unreal) BaseColor; Emissive; Normal; OcclusionRoughnessMetallic
Glass: (Has transparent and non-transparent textures)
1024 X 1024
Base_colour; Height; Metallic; Mixed_Ambiant_Occlusion; Normal Open_GL; Roughness; (Opacity only for transparent version)
(Unity) AlbedoTransparency; MetallicSmoothness; Normal
(Unreal) BaseColor; Normal; OcclusionRoughnessMetallic
Additional Features:
Note: This model is avaliable in packages such as my Adaptable Situational Rifle, with materials already set up in the Unreal 4 and Unity game engines.
BLEND (Blender, filesize: 2.36 MB), OBJ (OBJ, filesize: 259 KB), FBX (Autodesk FBX, filesize: 259 KB), TEXTURES (Textures, filesize: 41.2 MB)