Droid Outlander - Game Ready Low-poly 3D model
Home Catalog Droid Outlander - Game Ready Low-poly 3D model

Publication date: 2021-12-04

Droid Outlander - Game Ready Low-poly 3D model

$29.99

License: Royalty Free

author:

ArgentFish

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «ArgentFish». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

****************************** Droid Outlander UNIT 05 MAYA RIG ONLY ******************************

Based on concept art by Zaltys https://www.artstation.com/zaltys

Game Ready PBR 3D model of Droid Outlander Rigged CustomMAYA RIG ONLY by using advanced skeleton!It was originally modeled in 3ds Max 2018

Features:

  • Units: mm
  • Includes 1 object
  • 17172 faces
  • 33543 tris
  • 18199 verts

Animations:

12 animations
• Idle (x4)
• Atack (x3)
• Jump
• Run
• Walk (x3)

File Formats:

• Maya 2020 Arnold (RIGGED)
• Maya 2020 V-Ray (RIGGED)
• 3ds Max 2018 V-Ray (NO RIG)
• Unreal 4.27 package
• Unity 2020.3.27 package
• FBX basemesh and animations (Multi Format)

Textures Formats:

• 20 textures for Unreal
• 8 textures for Unity (Normal maps in unreal folder)
• 6 textures for V-Ray

• (34 .png) 4096 x 4096

Special Features:
• Unreal include 2 basemeshes LOD0 and cinematic LOD1, 4 material sets for LOD0
• Unity include 4 material sets and only LOD0 mesh

Also check out our other models, just click on our user name to see complete gallery ArgentFish

MA (Autodesk Maya, filesize: 184 MB), MAX (Autodesk 3ds Max, filesize: 76.4 MB), UASSET (UnrealEngine, filesize: 381 MB), FBX (Autodesk FBX, filesize: 520 MB), UNITYPACKAGE (Unity 3D, filesize: 496 MB), MAT (mat, filesize: 496 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 17172
  • Vertices: 18199
  • Plugins used
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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