Photorealistic 3D model of Dustbin, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
File formats: Maya, Blender, OBJ, FBX, DAE.
Game-ready - perfectly fits for Unity and Unreal
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -All textures and materials are tailored and applied for high-quality render results. - Low Poly and optimized for using for games, films, commercials etc., -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. - PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and ResolutionsPBR - Metallic and Specular Maps
- Basecolor (4096*4096) , (2048*2048) & (1080*1080)
- Diffuse (4096*4096) , (2048*2048) & (1080*1080)
- AO (4096*4096)
- Roughness (4096*4096) , (2048*2048) & (1080*1080)
- Glossiness (4096*4096) , (2048*2048) & (1080*1080)
- Metallic (4096*4096) , (2048*2048) & (1080*1080)
-Height (4096*4096) , (2048*2048) & (1080*1080)
- Specular (4096*4096) , (2048*2048) & (1080*1080)
- NormalDirectX (4096*4096) , (2048*2048) & (1080*1080)
- NormalOpenGl (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) , (2048*2048) & (1080*1080)
- MetallicSmoothness (4096*4096) , (2048*2048) & (1080*1080)
- SpecularSmoothness (4096*4096) , (2048*2048) & (1080*1080)
- Normal (4096*4096) , (2048*2048) & (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) , (2048*2048) & (1080*1080)
- MaskMap (4096*4096) , (2048*2048) & (1080*1080)
- Specular(4096*4096) , (2048*2048) & (1080*1080)
- Normal (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for V-Ray Metallic Textures
- BaseColor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)-Height (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- BaseColor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)-Height (4096*4096)
UE4 Packed
- Basecolor (4096*4096) & (2048*2048) , (1080*1080)
- Normal (4096*4096) & (2048*2048) , (1080*1080)
- OcclusionRoughnessMetallic (4096*4096) , (2048*2048) & (1080*1080)
Originally created with Maya 2022, No 3rd party plugins are required, only the Maya file is properly rigged.
PolyCount Without SubdivisionVertices - 67602Faces - 66139Tris - 130104
The units used in this project is,Unit System: MetricLength: MetersRotation: Degrees
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MA (Autodesk Maya, filesize: 68.2 MB), BLEND (Blender, filesize: 57.2 MB), OBJ (OBJ, filesize: 9.48 MB), FBX (Autodesk FBX, filesize: 7.91 MB), MEL (Maya Mel Script, filesize: 68.2 MB), EXR (EXR, filesize: 68.2 MB), PNG (PNG, filesize: 552 MB), DAE (Collada, filesize: 17.1 MB), TEXTURES (Textures, filesize: 484 MB), UNITYPACKAGE (Unity 3D, filesize: 137 MB)