Hello, here's a collection of 8 Doors. Each door has two separated OBJ meshes: the door itself and it's doorframe.
Pivots centers are positioned to hinges' location for easier animation purpose.
Z = Up.
Non-overlapping 2048*2048 textures.
Each door has the following texture maps:
[PBR - metalness]
- Diffuse
- Roughtness
- Metalness
- Normal
- Opacity
- Ambient occlusion
[Additional maps]
- Reflection
- Glossiness
- Specular color
- Fresnel IOR
Info about topology:
- A : 726 quadrilateral polygons and 206 triangular polygons
- B : 401 quadrilateral polygons and 274 triangular polygons
- C : 156 quadrilateral polygons and 304 triangular polygons
- D : 1664 quadrilateral polygons and 1082 triangular polygons
- E : 711 quadrilateral polygons and 1206 triangular polygons
- F : 1769 quadrilateral polygons and 8262 triangular polygons
- G : 570 quadrilateral polygons and 328 triangular polygons
- H : 434 quadrilateral polygons and 506 triangular polygons
OBJ (OBJ, filesize: 32.9 MB), TEXTURES (Textures, filesize: 16.9 MB)