This model was made in ZBrush, painted in Substance Painter and rigged in Blender.This is the high details version and so it comes with the UVs as UDIM containing three sets.
Texture Maps:
- Base Colour (UDIM) x 3: 4096x4096
- Height (UDIM) x 3: 4096x4096
- Ambient Occlusion (UDIM) x 3: 4096x4096
- OpenGL Normal Map (UDIM) x 3: 4096x4096
- Roughness (UDIM) x 3: 4096x4096
This model was tested in Unreal Engine 5 and was created in a way that it's easy to change it to fit your needs.Got any question or suggestion? Send us a message or leave a coment.