Statement bed with an enveloping, winged headboard that curves around the sides and a plush, low platform base with soft vertical quilting.
Bedding set included: mattress with fitted sheet, duvet/comforter, accent throw and multiple pillows with believable folds and volume.
Calibrated for Corona Renderer; import and render.
File formats
3ds Max 2022 (native) – Corona materials
FBX and OBJ exports for broad DCC compatibility
Units: millimeters; real‑world scale
No third‑party plugins required
Geometry
High‑poly hero asset for close‑ups (cloth and channel details modeled)
Clean Editable Poly topology; stacks collapsed, Reset XForm; transforms frozen
Separate objects: Headboard_Wrap, Base_Quilted, Mattress, Duvet, Throw, Pillows, Feet
Centered pivots; model placed at world origin (Z=0)
Materials and textures
Corona Physical/PBR shaders (energy‑conserving)
Upholstery fabric/velvet with directional sheen; bedding fabrics with correct roughness; wooden/hidden feet
Real‑world UVs; seamless textures up to 4K where used (BaseColor, Roughness/Gloss, Normal/Bump)
Clearly named materials for fast color changes (e.g., Fabric_Emerald, Bedding_White, Throw_Blush/Grey)
Dimensions (approx.)
Length: ~2050 mm
Width: ~1660 mm (headboard wings extend wider visually)
Headboard height: ~1050–1150 mm
Fits a standard queen/king platform footprint
Scene organization
Objects grouped and layered (Frame, Headboard, Bedding)
Clean hierarchy and selection sets for quick edits
Model sits on floor at Z=0; real‑world scale checked
Rendering
Preview images rendered in Corona using physical camera and linear workflow
Lighting/HDRI not included; materials balanced for neutral studio or daylight setups
Use cases
Luxury bedroom archviz, boutique hotels, product/catalog shots, real‑estate staging, lifestyle visuals, VR/AR interiors
Notes
High‑poly asset; for heavy scenes convert to Corona Proxy or instance via FBX
On request: V‑Ray materials, alternative fabrics/colors (linen, boucle, leather), or a reduced‑poly LOD
What’s included
.max (2022, Corona)
.fbx
.obj
Textures/materials folder (as used)