See video-demo and description to check all opportunities (modularity, animations, blueprints, blendshapes, gameplay etc).
VIDEO PREVIEW WITH GAMEPLAY (ALS4) AND MODULARITY: https://youtu.be/X5SdWyJEad4
It's time for Halloween! (know i'm a little late lol) Hope you like it :) This is continue the series of stylized models - subscribe to my Artstation so you don't miss out on new items!
+Low poly, game ready, rigged, PBR textures, UE4 supported (since 4.20), Unity (2020.3.24f1)
+Fully customized physic of the character - simulation of breast, hair, hat are included!
+The pumpkin is presented in three forms - as a pet (swims behind the character), as a playable character and as an single object
+Modular system via Construction Script - remove anything with one button! Work on Master Pose Component.
+52 calibrated face blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations.** (see video preview)**
+Two customized skin options for the character, also you can change the color of skin, eyes, hair (Instances of materials are configured, so you can easily control a lot of material parameters )
+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4 project with playable character blueprint and hair/cloth/body physics simulation - plug and play!
+Full nude body mesh with nipples and breast simulation (without a seam on the neck!) is included, good as base mesh
+There is also an optimized version without a body inside right in the project
+Unit: centimeters. Model Height: 175 cms
+Customized Live Link system on blueprints with pre-installed blendshapes calibration - you can download calibration parameters.
+Advanced rig with IK / FK controllers is included (.blend). You can unleash the full potential of this rig with AutoRig Pro (but controllers work well even without it)
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+Polycount: 58500 faces
+Rigged using Blender
Asset pack includes:
- Blender files with textures (2.93)
- Maya files - two versions, with full and optimized body parts
- FBX files - two versions, with full and optimized body parts
- FBX optimized for Blender
- Unreal Project (4.20)
- Unity Project (2020.3.24f1)
- Textures pack
- Blendshapes calibration data for Unreal
Update 1.1:
I will be grateful if you fill out a small survey - so I can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA
If you like my works, you can support me on Ko-Fi: https://ko-fi.com/david_grette
Thank you, David Grette ^_^
Support mail: help.davidgrette@gmail.com
Native Formats: BLEND (Blender, filesize: 685 MB)
Exchange Formats: OBJ (OBJ, filesize: 1.79 GB), FBX (Autodesk FBX, filesize: 1.87 GB), MAX (Autodesk 3ds Max, filesize: 1.79 GB), MA (Autodesk Maya, filesize: 668 MB), TEXTURES (Textures, filesize: 796 MB), UASSET (UnrealEngine, filesize: 713 MB), UNITYPACKAGE (Unity 3D, filesize: 1.79 GB), MAT (mat, filesize: 1.79 GB), PDF (PDF, filesize: 1.79 GB)