My Original Work
Note :
- x3 texture sets
- Most shots are taken from real-time viewport (No pre-render)
- 7 Meshes included
Meshes
- SM_ ColumnA _Leg (164 Vertices)
- SM_ ColumnA _Mid (44 Vertices)
- SM_ ColumnA _Head (164 Vertices)
- SM_ ColumnA _CutB (304 Vertices)
- SM_ ColumnA _CutA (212 Vertices)
- SM_ ColumnA _CubeA (8 Vertices)
- SM_ ColumnA _x5 (176 Vertices)
- SM_ ColumnWallA (4 Vertices) Bonus
Material
- M _ColumnA
- M _ColumnB
- M _ColumnWallA Bonus (Tile)
Textures : 4K PNG
- Base color
- Roughness
- AO
- Normal Map
Native Formats: UASSET (UnrealEngine, filesize: 73.8 MB)
Exchange Formats: BLEND (Blender, filesize: 2.64 MB), OBJ (OBJ, filesize: 31.5 KB), FBX (Autodesk FBX, filesize: 216 KB), MA (Autodesk Maya, filesize: 305 KB), TEXTURES (Textures, filesize: 281 MB)