Intorducing my Ferrari 550 Maranello 1996. This car model was made to high standards of 3D modeling and real-time requirements; it contains every visible detail from the real Ferrari 550 Maranello. It can be fit in any use case you want with ease; obtain it and drop it in your project scene and have a happy render time.
- The model was originally designed using Blender 3.6.
- The model has high-detail, realistic materials.
- The UV map has no overlaps.
- Showcase images were rendered using Blender Cycles 3.6.
- All materials are baked into two materials and applied to the native blend file.
- The model is fully rigged in a separate blender file and ready for animation.
- This model is an exterior version of the car only.
- Nice, optimized, and poly-efficient topology with primary quads, a bit of tris, and no n-gons.
- The model is baked into three separate materials.
- The texture maps are: AO, base color, metallic, roughness, normal, displacement, alpha, and transmission. All are baked with 4K resolutions and included in the download files.
- The transparent parts have both alpha and transmission; both offer different transparency and different use cases.
- The transparent parts are separated so it can be freely handeled.
- The car has three colors: yellow, red, and black. all included in the texture file.
- All baked textures are in PNG format with 4096×4096 resolutions.
- All materials are applied to a separate blend file under the pre-baked name, and it can be easily modified and changed as needed.
- Unlimited colors can be achieved with the pre-baked file.
- Several file formats are included.
- All objects and materials in a scene are named appropriately.-No additional plugin needed for this model to work.
BLEND (Blender, filesize: 310 MB), BLEND (Blender, filesize: 310 MB), OBJ (OBJ, filesize: 71.2 MB), FBX (Autodesk FBX, filesize: 50.3 MB), PNG (PNG, filesize: 117 MB)