Native Maya project and render. No plug ins, it is all done inside Maya default settings.Fiat Bravo II - Nuova Bravo (model 198) in factory color od Pastello Bianco by BASF.It is modeled to resemble the original car, in all its nuances, from realistic materials to proportions and dimensions; it is not a toy model. After blue prints and online resources - there was made an extensive referencing to the real car model. Even the glass has the true tint applied.Interior is made purely to satisfy outside renders.
Ideal for AR scenery where realistic car must be present.
Complete model is sorted out in logical geometric groups and in individual layers, so one can easily hide or unhide parts if needed.Every piece of geometry has logical name, group, layer, corresponding material and map.
Textures are named according to the part they belong to, and tx textures are included too (native Arnold format).
Tyres are of Nokian brand by bump map on the sidewalls, but bump map can be easily just turned off and tyre will still have the same thread, as they are modeled.
Images are rendered in Maya, using included Arnold plugin.There are two scenes, white and clay, included together with complete simple light sets. Sorted in layers, so can easily be switched between them or manipulated.
Model is Maya native, as I am Maya professional.The rest of file formats are exports from Maya using default settings. If I can be of any assist to mitigate eventual issues with other formats, I'll be glad to assist up to my abilities.
Sincerely,Luka
Native Formats: MA (Autodesk Maya, filesize: 241 MB)
Exchange Formats: OBJ (OBJ, filesize: 148 MB), FBX (Autodesk FBX, filesize: 48.7 MB), TEXTURES (Textures, filesize: 9.85 MB)