Fire Explosion Vfx Simple Polygons and Texture - Explosao Low-poly 3D model
Home Catalog Fire Explosion Vfx Simple Polygons and Texture - Explosao Low-poly 3D model

Publication date: 2026-03-30

Buy Fire Explosion Vfx Simple Polygons and Texture - Explosao Low-poly 3D model

$150

License: Royalty Free

author:

cristianosimao

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «cristianosimao». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

This is the Fire Explosion, for use in animations, renders, games, printing... etc.
The zip file contains various file formats: .blend, .fbx, .gltf, .mp4, .mov
To create explosions in games or animations, the most common methods usually involve complex techniques such as particle systems or physics simulations. However, some game engines do not support these features, or they can be too heavy to run in simple games or on low-end hardware.For this reason, I created an explosion animation using the old-school, classical technique with simple polygons and textures.
The ZIP file includes:

  • 180 frames of the animation as separate PNG images with transparent backgrounds.
  • A Blender file with a single object that uses the image sequence (from the folder named ExplosionFrames) to play the animation.
  • MP4 and MOV videos of the explosion, ready to be used in game engines or video editors. These videos were encoded with a PNG codec that preserves transparency information, allowing you to overlay the explosion on any image or video layer.
  • A Blender file containing the explosion animation created with one mesh per frame, each with its own material. The animation uses object scaling to show and hide the meshes, creating the explosion effect.
  • The explosion animation exported in GLTF format (tested in Three.js r176).
  • The explosion animation exported in FBX format (tested in Blender).

The animation runs at 60FPS with 180frames of duration (3 seconds).
Please see the video for more details.

Enable the two sided material view in your game engine to see the flames from both sides.
The flame can produce light by adjusting the intensity of the emission in the material configuration.

Specifications for the Blender with only one mesh:

  • Vertices: 124
  • Polygons: 76
  • Materials: 1
  • Textures: 180 (animation sequence)( 512 x 512 pixels, diffuse + alpha + emission in same PNG image)

Specifications for the GLTF, FBX and Blender animation version:

  • Vertices: 22,320
    • Polygons: 13,680
    • Materials: 180
    • Textures: 180( 512 x 512 pixels, diffuse + alpha + emission in same PNG image)

The .blend file is the original version prepared to render. Use Blender v3.6.23 to open this file.

Feel free to ask any question or request modifications.
Visit my profile to find more products.

BLEND (Blender, filesize: 318 MB), FBX (Autodesk FBX, filesize: 318 MB), GLTF (glTF, filesize: 318 MB), PNG (PNG, filesize: 318 MB), MP4 (MP4, filesize: 318 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 13680
  • Vertices: 22320
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |