A Low-poly 3D model of an wooden fishing boat made in Blender 4.1
- First 3 Images rendered in blender's Cycles (path-tracing) and the rest is using Eevee (real-time).
- Real world approximate scale. (20 meter length)
- All pivots are centered
- Optimized mesh
- No flipped faces
OBJECTS
- divided in 31 objects for easy costumization an to be possible to animate, some of them:
- speed levers x4 (centered pivot to make it easier to animate)
- helm (centered pivot...)
- cabin door (centered pivot + removable)
- roof (removable)
- cables x2 (removable)
- reflector (removable and reusable)
- lamp is divided in 3 objects, glass cable and body to see + details or buy separately (https://www.cgtrader.com/3d-models/interior/other/waterproof-outdoor-wall-light-lamp)
- rope ladder x2(removable and you can mirror them to the other side too)
- rudder (centered pivot + inclination to make it easier to animate)
- Propeller (centerd pivot)
MATERIALS
- 9 PBR 4K Materials with base color + PBR maps + Normal map. (boat body)
- 1 PBR 2K Materials with base color + PBR maps + Normal map. (lamp)
- 1 PBR 1K Materials with base color + PBR maps + Normal map. (screws and nails)
- 2 glass materials with simple textures (one with normal map for the reflectors and one with roughness map for the rest of the glass parts)
- 1 material for speed clocks with base color only
- 1 material with no textures for emission
TEXTURES
- .png
- Main textures + lamp, painted and exported using Substance Painter.
- 4096x4096 - Main textures.
- 2048x2048 - Lamp textures
- 1024x1024 - Screws and nails + panel clock's textures
- Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal).
- Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metalic standard): (AlbedoTransparency/MetalicSmoothness/Normal).
- Individual PBR maps: (base color/metalic/Normal/Roughness/AO).
Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible.
Made by Gabe.