Low-poly subdivision-ready 3D model of Formula Renault Eurocup Tatuus Season 2019 with PBR materials (Specular and Metallic workflows). The race car utilizes Formula 3 chassis for the first time in the season 2019.
Advantages of the model:
Very clean geometry;
The model is maximally optimized for use in 3d games and VR;
Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
Divided into functional parts and grouped for easy editing and using in game engines;
The model consists of 29 separate objects grouped together. Each of these objects has a simple and understandable name;
UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
Specular and Metallic workflow textures included!
Compatible with the majority of modern game engines!
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
Polygons count: 21,886 (no n-gons)Subdivision 1 polygons count: 173,496Subdivision 2 polygons count: 693,984
Vertices count: 21,776
Unit Scale: Metric / Centimeters
Materials:A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow):
Diffuse (4,096 x 4,096 PNG)
NormalMap (4,096 x 4,096 PNG)
Specular (4,096 x 4,096 PNG)
Glossiness (4,096 x 4,096 PNG)
Emissive (4,096 x 4,096 PNG)
Refraction (4,096 x 4,096 PNG)
Ambient Occlusion (4,096 x 4,096 PNG)
Textures (Metallic workflow):
Base Color (4,096 x 4,096 PNG)
NormalMap (4,096 x 4,096 PNG)
Metallic (4,096 x 4,096 PNG)
Roughness (4,096 x 4,096 PNG)
Emissive (4,096 x 4,096 PNG)
Refraction (4,096 x 4,096 PNG)
Ambient Occlusion (4,096 x 4,096 PNG)
Model is available in the following formats:
MAX (2016)
FBX
OBJ
3DS
DXF (2010)
STL
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.