General
- The Cherry is modelled according to real life dimensions.
- PhotoRealistic PBR
- Subdivision ready - Quad topology
- Unwrapped Non-Overlapping Uvs
- Baked textures with 32px edgepadding.
- Objects are organized with correct naming
- The Polycount for the cherry with th stem and leaf is 1000 tris.
- The Total Polycount of the whole scene is 2944 tris
Texture size
The PBR textures for the asset are 4096x4096, in .png and .jpg formats with the following maps.
- Opacity (O)
- AmbientOcclusion (AO)
- BaseColor (BC)
- Roughness (R)
- Normal (N)
- Translucency (T)
The Leaf has a translucency shader setup, So the leaf might differ a little in look, I have attached the shader setup for translucency for blender, Similar is also possible in other programs.
The Renders do not have post production, just a simple high contrast ''look''( an artistic effect from a set of measured film response data which roughly emulates the look of certain film types. Applied before color space conversion.) assigned inside blender.
Native Formats: BLEND (Blender, filesize: 1.1 MB)
Exchange Formats: OBJ (OBJ, filesize: 200 KB), FBX (Autodesk FBX, filesize: 121 KB), GLTF (glTF, filesize: 12.7 MB)