Here is a very accurately implemented NORMAL MAP of a frosted glass pattern used widely in the Balkans and the Middle East, througout the '70's, '80's and '90's. The pattern is still produced to this day, albeit not as extensively. Both DirectX and OpenGL versions are provided at a resolution of 1920*1080 pixels.
PLEASE NOTE THAT IT IS THE NORMAL MAP WHICH IS ON SALE HERE.
UPDATE: By Feb 06, 2026, a minor repetition error was fixed and the model was reuploaded. Please note that, for the best effect, the normal map should be applied on a single surface of a mesh that has volume. The opposite (back) face should be given a plain glass material that has no normal map at all.
BLEND (Blender, filesize: 108 MB), BLEND (Blender, filesize: 108 MB), OBJ (OBJ, filesize: 108 MB), FBX (Autodesk FBX, filesize: 108 MB), GLTF (glTF, filesize: 108 MB), PNG (PNG, filesize: 54.1 MB), DAE (Collada, filesize: 108 MB)