Here is my futuristic combat jet design which I have modeled, textured, rigged and animated in Blender 2012.
All animations can be controlled by only one action, it's the same method as I used for my rigged hand. I inserted a control bones for the easy control of the moving parts as you can see in this animation test video/gif.
Armature control in Blender:Select one special shaped bone, hit the S-Key and then move the mouse, to drive the animation. I also uploaded a version for Cycles-Rendering.
BLEND (Blender, filesize: 19.7 MB), OBJ (OBJ, filesize: 9.07 MB), FBX (Autodesk FBX, filesize: 6.76 MB), 3DS (3D Studio, filesize: 4.49 MB), DAE (Collada, filesize: 4.93 MB)