Futuristic MMA Combat Cage Low-poly 3D model
Home Catalog Futuristic MMA Combat Cage Low-poly 3D model

Publication date: 2019-03-27

Futuristic MMA Combat Cage Low-poly 3D model

$40

License: Royalty Free

author:

shadedancer619

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «shadedancer619». CGhub does not claim copyright ownership over the content used.
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Futuristic MMA Combat Cage

by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R14

Ok guys. This model is almost unique in site. Other sites may contain similar models but this one is what you need to.

Simple construction but detailes objects is the key for a speed animation. So the textures are big enough but load quickly because of their small file sizes.

In these days I jumped in to the combat soul with no idea why should I to be :) But this makes me so happy and I will continue to build up some similar models for a while. This one is not one of my ancient battle arenas but as it comes from future it has some futuristic details itself.

This should not be a MMA (mixed martial arts) as I put in my model but it should be FMA (futuristic martial arts). You can change this as you wish with your own ideas.

SOURCE FILE:

This is a Cinema 4D file that has seperated pieces and textures. No baking pieces. It's up to you.

BAKED FILES:

These are the baked ones. And most of the pieces were connected together of course. 3DS Max is not an exception. I used to make models with it many years ago but now I am using it only for file conversions. But it works. I help you to prevent importing OBJ files and retextured them which are so boring do to in hours. Max users please forgive me :)

GAMES:

Yes. Lowpoly and PBR means that the model suitable for games.

TEXTURES:

They all 2k - 4k JPG images with high quality but small file sizes. They as small as they can. If you fail to open the images then try to open them as JPEG 2000 file format then save them as the format you wish to be. IF you have some problems with them PLEASE FORCE ME TO CORRECT the possible difficulties.

I tried to keep them as they are but especially big files need different reducing issues somehow. But I saw that they are working well in softwres.

You can create your own textures. The source file ready to do this. Baking is not an issue. Do it!

CHARACTERS:

Of course they are not included. They are Mixamo models for a temporary purpose. Sorry for that :)

COUNTS for SOURCE FILE:

  • 159 objects
  • 8,912 polygons
  • 11,098 points
  • 45 UV/PBR/Textures/Maps

COUNTS for BAKED FILES:

  • 16 objects
  • 8,936 polygons
  • 11,013 points
  • 80 UV/PBR/Textures/Maps

Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw

Need some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/

Enjoy!

See you...

C4D (Cinema 4D, filesize: 3.37 MB), OBJ (OBJ, filesize: 2.24 MB), FBX (Autodesk FBX, filesize: 574 KB), MAX (Autodesk 3ds Max, filesize: 1.91 MB), DAE (Collada, filesize: 1.28 MB), 3DS (3D Studio, filesize: 632 KB), TEXTURES (Textures, filesize: 56.8 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 8936
  • Vertices: 11013
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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