Hi everyone,
I made this game asset from Blender 2.80. I created textures from SubstancePainter. All textures included the files which are for unreal engine 4 and unity. The project includes one mesh and 2 different texture types which are divine & forgotten sworrd textures. I triangulated the faces in Blender form Triangulate Modifier reason why in Substance Painter triangulate algorithm different than the Blender. I dont want any distortion on the NormalMap, therefore in the polygon count in the description is count the triangulate faces(2.254). Normally all polygon number is 1.121 .
Unreal Engine Textures:
- Forgotten_low_Sword_mat_BaseColor.png
- Forgotten_low_Sword_mat_Normal.png
- Forgotten_low_Sword_mat_OcclusionRoughnessMetallic.png
Unity Textures:
- Celestial_sword_low_Sword_mat_AlbedoTransparency.png
- Celestial_sword_low_Sword_mat_AO.png
- Celestial_sword_low_Sword_mat_Height.png
- Celestial_sword_low_Sword_mat_MetallicSmoothness.png
- Celestial_sword_low_Sword_mat_Normal.png
Texture sizes are 4K.
OBJ (OBJ, filesize: 179 KB), FBX (Autodesk FBX, filesize: 103 KB), BLEND (Blender, filesize: 109 MB)