Game ready set of 8 eastern baskets (fish cages) Unreal engine 5 using nanite pipeline.
_____________________Used software __________________
Production pipeline for AAA PC/Console games:High poly - ZbrushLow poly, UV - MayaBaking in Marmoset toolbagTexturing in Substance painter
Renderes:HP - KeyshotTexture - MarmosetUnreal engine
_____________________Topology - Low poly__________________
Professional topology for Games:
- reasonable polycount according to nanite standarts
- logicly merged meshes
- normals are unlocked
______________________UV______________________
Professional UV Layout
________________________Textures______________________
Texture size for every cage is 4096 x 4096
PBR metalness roughness:
- normal
- AO, roughness, metallic
- basecolor
Professional texture:
- level of detail is constant through all textures, there are no too sharp or too blurry areas
- pbr checker doesn’t have big red areas on both 30 and 50 srgb
- materials are well defined on all the channels and have a good separation no visible texture seams
- project is adjusted with unreal log file