Table and chair set designed for use in games, VR, AR, and other real-time applications
SPECS
- Geometry is all quads and tris, no n-gons
- Model unwrapped manually to make most efficient use of the UV space.
- All materials and objects named appropriately
- Scaled to approximate real world size (centimeters)
- Tested in Marmoset Toolbag 3 (see renders)
- Tested in Unreal Engine 4
- Tested in Unity Engine
- No special plugins needed.
- .obj and .fbx versions exported from 3ds Max 2018
Textures
- 2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps for table
- 1024x1024 texture maps for chair
- Included textures in specular/gloss PBR format for those who prefer that setup.
- Textures designed for physically based rendering (PBR)
- Textures in .png format
- Model texture paths are stripped
I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them. Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.
Native Formats: MAX (Autodesk 3ds Max, filesize: 18.4 MB)
Exchange Formats: OBJ (OBJ, filesize: 36.8 MB), FBX (Autodesk FBX, filesize: 18.4 MB), TBSCENE (Marmoset Toolbag, filesize: 18.4 MB), SPP (Substance Painter, filesize: 273 MB), TEXTURES (Textures, filesize: 54.7 MB)