Asset rendered in Unreal4. Roughness, Metallic and AmbientOcclusion maps are packed in one texture. Some Overlapping UV's.
- Street light post is easily adaptable for other PBR renders - uses simple one texture set material with no additional material editing inside Unreal [Polys - 8127; Verts - 7252]
- Glass casing and the stone circle base - both use seperate materials that were created in Unreal. If you are not using unreal please be aware that there will be extra work to finish these two parts. All textures included in a seperate archive. [Polys - 466; Verts - 516]
- Using uasset: migrated content will only work properly if placed in a Content folder. Place the unzipped Props folder inside Content.
UASSET (UnrealEngine, filesize: 273 MB), OBJ (OBJ, filesize: 305 KB), FBX (Autodesk FBX, filesize: 1.07 MB), MAX (Autodesk 3ds Max, filesize: 445 KB), TEXTURES (Textures, filesize: 244 MB)