Glass Cabinet that was inspired by a glass cabinet that I own and re-created using Blender. This model set uses PBR textures and was made using the metalness workflow. Included with the model are several different textures for customization. Also included is a texture of the UVLayout for the model so that you can easily see how each part of the model is divided.
This is a glass cabinet that makes use of the alpha channel on its diffuse map to create transparency for the glass walls, doors and shelves. There is also a diffuse map that does not use the alpha channel and a separate opacity map. It has a lock on the front glass door which uses a metallic map to make it metal. There are also rubber stops on the front glass door located on either side. Each shelf rests on 4 rubber pegs that stick out from each corner of the cabinet.
Features:
- Uses metalness workflow
- Includes one combined object of all parts of the mesh
- Multiple PBR textures for customization
- Textures can be edited in any photo editing software such as Photoshop or GIMP
- Textures are in PNG format
- Includes 8 textures 2048x2048
- Model is exported in 4 file formats (FBX, OBJ, 3Ds, DAE/Collada)
- Object has been unwrapped and its materials have been baked to its UVMap
- Overlapping UVs used for mirrored/duplicate objects to save texture space
- All preview images were rendered using the cycles engine and were exported into PNG format
Included Textures:
- GlassCabinet-AO
- GlassCabinet-Diffuse
- GlassCabinet-DiffuseAlpha (Uses the alpha channel)
- GlassCabinet-Gloss
- GlassCabinet-Roughness
- GlassCabinet-Metallic
- GlassCabinet-Opacity
- GlassCabinet-UVLayout
OBJ (OBJ, filesize: 4.97 MB), FBX (Autodesk FBX, filesize: 2.48 MB), 3DS (3D Studio, filesize: 2.48 MB), DAE (Collada, filesize: 2.48 MB)