*Each texture has 4096 x4096 4k resolution. Silencer and Magazine 2048x2048 = 2k resolution
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*Weapon has 10 Camo texture variant
- *Glock has 3 material. First one is called Top_Parts, Second is Bottom_Parts thierd is Silencer and Mag.
*4 Type of ''Texture Maps'' in this project.
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*First is called Composite Metal, Roughness and Ambient occlusion 3 map combined in one.
- # Red channel is ''Metalness''
- # Green channel is ''Roughness''
- # Blue channel is ''Ambient Occlusion''
- Second is Normal Map (DirectX)
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Thierd is Diffiuse Map (BaseColor, Albedo)
4 Type file format included FBX , OBJ , GLB , BLEND
OBJ (OBJ, filesize: 998 KB), FBX (Autodesk FBX, filesize: 521 KB), BLEND (Blender, filesize: 3.52 MB), GLTF (glTF, filesize: 491 KB), TEXTURES (Textures, filesize: 402 MB)