Aluminum three horse norstar slant stall model gooseneck trailer.
- Originally created with 3ds Max 2016.
- 3D model created maximally close to a real Horse trailer and based on the dimensions from open sources.
- PBR textures compatible on 3ds max, Blender and RGB Unreal engine with other engines and editors.
- Middle Poly model.
- This realistic 3D model is perfect for your game and render or animation.
- I drew all the dashboards and sensors myself in Photoshop.
- Materials, objects, textures and groups have a unique name, so there will be no confusion.
- The suspension and frame have been worked out.
Unit scale. cm/cm. Scale 1 to 1.
Texture resolution.
- Body 4096X4096.
- Interier 4096X4096.
- Glass 4096X4096.
- Lights&stickers 4096X4096.
- Wheels 4096X4096.
Maps.
*3ds max. *(Corona) Diffuse. Glossiness. Height. IOR Metallic. Normal. opacity.
**Unreal. **BaseColor. OcclusionRoughnessMetallic. Normal. Emissive. Opacity.
**Blender. **BaseColor. Emissive. Height. Metallic. Normal. Opacity. Roughness. (Use default textures)
They are located in the textures folder and have a color name. There are two FBX files, one is exported from 3ds max and the other FBX is exported from Blender. I also exported textures from Substance painter for Unreal Engine. All doors open. PBR textures so you can easily tweak them for any render or engine.
Files and archives.
- Horse_trailer_2013_Max.max.
- Horse_trailer_Blender.blend.
- Horse_trailer_FBX.fbx (Default material.)
- Horse_trailer_Diffuse_Textures. (This is diffuse textures for blender and any for editors).
- Horse_trailer_Corona_Material.mat.
- Horse_trailer_Corona_Textures. (Textures for 3ds max only corona render).
- Horse_trailer_OBJ.
- Horse_trailer_Unreal_textures.
All Lights Self Illumination (Emissive) maps. quads and tris No NGONS Tris 65 866.OBJ I exported from 3ds max. FBX I exported from Blender. I checked on Cinema 4d, just load the FBX named Blender and the textures in the same place from the Blender archive.But since I don't know how to work in Cinema 4d, I didn't add the file.The truck is not included. On the render, it is presented as a presentation.
Native Formats: MAX (Autodesk 3ds Max, filesize: 8.3 MB)
Exchange Formats: BLEND (Blender, filesize: 1.69 MB), OBJ (OBJ, filesize: 1.14 MB), FBX (Autodesk FBX, filesize: 2 MB), MAT (mat, filesize: 150 KB), TEXTURES (Textures, filesize: 295 MB), PNG (PNG, filesize: 295 MB), UASSET (UnrealEngine, filesize: 761 MB)