- Asset rendered in Unreal4. Roughness, Metallic and AmbientOcclusion maps are packed in one texture. Some Overlapping UV's.
- Using uasset: migrated content will only work properly if placed in a Content folder. Place the unzipped Props folder inside Content.
- If using other PBR render, please take note that this asset uses a material wih small detaisl added in Unreal so extra work will be involved to get a similar result. However the detail added is small (patina spots, roughness variation, material variation), all textures, masks, high-poly model normals and AO are included
- Composition in first preview not included. OBJ, FBX meshes are seperate files(as in wireframe preview). MAX all models in one file, models seperated by layers.
- Includes textures for 3 tileable bronze materials (4k texture sets)
- 17 textures in total. Apologies for the amount - unfortunately texture optimization wasn't important for this project
Consists of 5 models:MonsterB: Polys7856 | Verts 4247MonsterA: Polys6062 | Verts 3313Filler: Polys 19083| Verts 10282Crest: Polys 6286| Verts 3476Bouquet: Polys 2895| Verts 2485
Native Formats: UASSET (UnrealEngine, filesize: 578 MB)
Exchange Formats: OBJ (OBJ, filesize: 1.29 MB), FBX (Autodesk FBX, filesize: 4.36 MB), MAX (Autodesk 3ds Max, filesize: 10 MB), TEXTURES (Textures, filesize: 545 MB)