- No PBR SpecGloss workflow (cloth in DAYZ, ARMA etc);
- 7 low poly objects: boots - 1828; Pants - 2121; Coat - 7777 (with 2 type of hood); vestpouch - 4140; vest - 2760; oxygensystem (with gasmask and two oxygen cylinders) - 5389; gloves - 1600.
- 6 colors(For loners and ecologist);
- 1 texture set for oxygensystem (with gasmask and two oxygen cylinders)
- 1 texture for oxygensystem and vest (in #Dark - textures folder)
- 2k texture files in texture folder (_SMDI(spec and gloss), _NOHQ(nomals), _CO (diffus/base color), _AS(AmbientOcl) - ready);
- No .PAA and .RVMAT files;
- No weight painted!
- Not tested on cliping issues with vanil cloth
- Created and posed on the Dayz avatar.
- Reselling Any parts, modified parts, baked Geometry or texture, or any ressources or modified ressources from this model in any form is not allowed;
- Rendered in Marmoset TB and Eevee. There is no guarantee that you will get same picture in game, cos you have to adjust .rvmat settings and weight paint by yourself. Check my other assets for Dayz. Good luck!
OTHER (Other, filesize: 23.4 MB), FBX (Autodesk FBX, filesize: 340 MB), PNG (PNG, filesize: 340 MB)