Can be used as game asset or render prop in your scene.
Material, meshes and textures names follow an easy to understand naming convention:
- Prop_ = Model Mesh;
- PropM_ = Model Material;
- PropT_ = Model Texture.
Model has 2 texture sets:
- Sword - 2048x2048;
- Particles - 2048x2048.
You can always downscale the textures depending on your needs.
Features:
- Optimized and clean topology is represented by triangles;
- Lights, cameras and render/scene setup are NOT included;
- Materials may look different depending on your lighting setup and the render engine;
If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.
BLEND (Blender, filesize: 1.33 MB), OBJ (OBJ, filesize: 251 KB), FBX (Autodesk FBX, filesize: 120 KB), OTHER (Other, filesize: 7.14 MB), TEXTURES (Textures, filesize: 4.18 MB), PNG (PNG, filesize: 4.18 MB)