Description
Helicopters Apache AH-64 Collection
This collection contains (each available separetly, see my profile):
- Helicopter Apache AH-64D Israel Air Force
- Helicopter Apache AH-64D Japan Ground Self Defense Force
- Helicopter Apache AH-64D Royal Netherlands Airforce
- Helicopter Apache AH-64D U.S. Army
- Helicopter Apache AH-64E Guardian Indonesia
- Helicopter Apache AH-64E Qatar Emiri Air Force
Included armament and/or equipment (each available separetly, see my profile):
- Aircraft External Fuel Tank 120L
- Launcher M-260
- Launcher M-261
- AGM-114 Hellfire Missile Launcher X2
- AGM-114 Hellfire Missile Launcher X4
- M230 Chain Gun
- AIM-9 Sidewinder Missile
- M130 Flares Dispenser
- AIM-92 Stinger Launcher
Similar collections (see my profile):
- Helicopters Chinook CH-47 Collection
- Helicopters Tiger EC-665 Collection
- Helicopters CH-53E MH-53E Collection
- Helicopters Black Hawk UH-60 CollectionFile formats:
- 3ds Max 2021 (native)
- Blender 3.1.0
- Maya 2022
- Cinema 4D R25.117
- Unity 2021.3.5f1
- Unreal Engine 5.4.4
- FBX
- OBJ
Total polycount (see individual polycount in the each model description):
- 1.011.628 polys
- 1.870.206 tris
- 1.033.039 verts
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures resolution:
- 4096 px (for large objects)
- 512 px (for small objects)
Textures list (*.PNG):
- Base Color
- Metallic
- Roughness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
More information:
- Game ready - perfectly fits for Unity and Unreal
- Low poly
- Real world scale
- Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering