Description
Helicopters CH-53E MH-53E Collection
This collection contains (each available separetly, see my profile):
- CH-53E Super Stallion Blank Livery
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
Included armament and/or equipment (each available separetly, see my profile):
Similar collections (see my profile):
- Helicopters Apache AH-64 Collection
- Helicopters Tiger EC-665 Collection
- Helicopters Chinook CH-47 Collection
- Helicopters Black Hawk UH-60 Collection
Photoshop files are available for the following models: All models
File formats:
- 3ds Max 2021 (native)
- Blender 3.1.0
- Maya 2022
- Cinema 4D R25.117
- Unity 2021.3.5f1
- Unreal Engine 5.4.4
- FBX
- OBJ
Total polycount (see individual polycount in the each model description):
- 3.741.124 polys
- 6.854.462 tris
- 3.913.638 verts
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures resolution:
- 4096 px (for large objects)
- 256 px (for small objects)
Textures list (*.PNG):
- Base Color
- Metallic
- Roughness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
More information:
- Game ready - perfectly fits for Unity and Unreal
- Low poly
- Real world scale
- Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering