Description
Helicopters Chinook CH-47 Collection
This collection contains (each available separetly, see my profile):
- Helicopter CH-47 Chinook Blank Livery
- Helicopter CH-47 Chinook Japan Air Self Defense Force
- Helicopter CH-47 Chinook Japan Ground Self Defense Force
- Helicopter CH-47 Chinook Korean Air Force
- Helicopter CH-47 Chinook Korean Army
- Helicopter CH-47 Chinook Luftwaffe
- Helicopter CH-47 Chinook Royal Canadian Air Force
- Helicopter CH-47D Chinook Spanish Army
- Helicopter CH-47F Chinook Australian Army
- Helicopter CH-47J Chinook JGSDF Winter
Included armament and/or equipment (each available separetly, see my profile):
- Camera FLIR Star Safire III
- M130 Flares Dispenser
- Helicopter Skis L44000
- Helicopter Hook C-160
- Helicopter Cargo Hook
- Machine Gun M134
Similar collections (see my profile):
- Helicopters Apache AH-64 Collection
- Helicopters Tiger EC-665 Collection
- Helicopters CH-53E MH-53E Collection
- Helicopters Black Hawk UH-60 Collection
Photoshop files are available for the following models: All models
File formats:
- 3ds Max 2021 (native)
- Blender 3.1.0
- Maya 2022
- Cinema 4D R25.117
- Unity 2021.3.5f1
- Unreal Engine 5.4.4
- FBX
- OBJ
Total polycount (see individual polycount in the each model description):
- 2.297.368 polys
- 4.282.972 tris
- 2.394.700 verts
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures resolution:
- 4096 px (for large objects)
- 256 px (for small objects)
Textures list (*.PNG):
- Base Color
- Metallic
- Roughness
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
More information:
- Game ready - perfectly fits for Unity and Unreal
- Low poly
- Real world scale
- Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering